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Virtual Console ( ?????????? , B? charu Kons ru ) , also abbreviated as VC , is a list of downloadable (mostly unchanged) video games for the Nintendo Wii and Wii U game consoles from Nintendo and 3D games Nintendo 3DS is entertaining.

The Virtual Console line consists of titles that were originally released in home and handheld consoles in the past. These titles run in their original form through software emulation (excluding GBA titles on 3DS), and can be purchased from Wii Shop Channel or Nintendo eShop for between 500 and 1200 Wii Points (Wii), US $ 2.99 and US $ 6.99 (3DS) and US $ 4.99 and US $ 9.99 (Wii U) depending on system, scarcity, and/or demand. The Console of the Virtual Console of the past game currently consists of titles from the Nintendo Entertainment System, Super NES, Game Boy, Game Boy Color, Nintendo 64, Game Boy Advance, and Nintendo DS, as well as Sega and Genesis/Mega Drive Master Systems, NEC TurboGrafx-16, and SNK Neo Geo AES. Services for the Wii also include games for platforms known only in certain areas, such as Commodore 64 (Europe and North America) and MSX (Japan), as well as Virtual Console Arcade, which allows players to download arcade game video. Virtual Console titles have been downloaded more than ten million times. Past game sales through the Virtual Console is one of Nintendo's reasons for opposing the hijacking of old console game software.


Video Virtual Console



Game list Virtual Console

Japanese

There are 38 game titles Famicom, Super Famicom, N64, Mega Drive, and PC Engine are available at launch in the Wii Virtual Console for the Japanese region. The Nintendo 3DS Virtual Console was launched with 7 Game Boy and Game Boy Color titles. New Virtual Console software was added on Tuesday (Wii) and Wednesday (Nintendo 3DS, Wii U) at 14:00 JST and there are currently 659 titles for Wii, 244 (Title 256 for Nintendo 3DS Ambassadors) for Nintendo 3DS and 466 for Wii U available.

North America

There are 12 titles total NES, SNES, N64, and Genesis games available at launch in the Wii Virtual Console for North America. Two TurboGrafx-16 titles were added two days later on November 21, 2006. The Nintendo 3DS Virtual Console was launched with 4 Game Boy and Game Boy Color titles. New releases added to the Wii Shop Channel and/or Nintendo eShop for Nintendo 3DS around 12:00 PM EST/9:00 AM PST is currently on Thursday. North America saw the first release of the Commodore 64 game on the service on February 23, 2009, and its first Virtual Console Arcade game on March 25, 2009. From January 26, 2017, there was a 398 title for the Wii, 172 ( 184 including those available for Nintendo 3DS Ambassadors and Donkey Kong: Original Edition) titles for Nintendo 3DS and 267 titles for Wii U available.

Although the Virtual Console lineup initially only includes games that have been released in North America, George Harrison first indicated in an interview that it is possible that Nintendo or other Virtual Console providers will localize unreleased Japanese games in English. This then comes true, and only Japanese games appear in the North American Virtual Console. The first game added with such localization is the Sin and Punishment of Nintendo 64. While other Japanese-previous titles have been released via Virtual Console before this, the first Battle Lode Pelari from TurboGrafx-16, added on April 23, 2007, this and all others originally written in English and do not require localization. Apart from other facts by category, there are currently 25 titles listed under the "Import" genre with 1 deleted: Sin and Punishment , Super Mario Bros.. : The Lost Levels (previously available in North America as part of Super Mario All-Stars), Ninja JaJaMaru-kun , Alien Soldier (though this game was ) available in North America via Sega Channel), DoReMi Fantasy: Adventure DokiDoki Milon , Puyo Puyo 2 , Bio Miracle Bokutte Upa , Dig Dug , Gley Lancer , Super Fantasy Zone , Break In , Star Parodier (Deleted) , Cho Aniki , Final Soldiers , Champ Digital: Boxing Battle , Gradius II: Gofer no Yabou , Bomberman '94 , Detana !! TwinBee , Wonder Boy III: Lair Monster , Pulseman , Secret Command , Street Fighter II ': Champion Edition , Castlevania: Rondo of Blood , Ironclad , Ufouria: Saga and Monster World IV . In addition, at least two imported titles ( DoReMi Fantasy ) are released without English translation, and thus only Japanese subtitles are available in this game while > Monster World IV is fully translated into English.

PAL Region

A total of 17 NES, SNES, N64, Mega Drive and TurboGrafx titles are available during launch in the Virtual Console in Europe and 11 titles for the Oceanic region (TurboGrafx game was first added there starting July 6, 2007). The store is updated every Thursday at 12:00 AM CET, in Australia at 9:00 am and in New Zealand at 11:00 AEST. The number of games per update varies, but usually 1 or 2. On December 8, 2016, there are 385 titles in Europe and 384 in Australia and New Zealand for Wii titles, 168 ( 178 for Nintendo 3DS Ambassadors) for Nintendo 3DS and 258 titles for Wii U available.

Although the title of the Virtual Console mainly covers only games that have been released in Europe, Nintendo UK has commented that it is likely that in the future, Nintendo will localize unreleased Japanese and North American games like Super Mario RPG, which was released at the European Virtual Console on August 22, 2008 after it has not been released in the region for 12 years. In March 2007, Hudson released three TurboGrafx games that were not originally released in Europe: the Double Dungeons Dragon Curse and Battle Lode Runner . Five Hanabi festivals have been held since then, releasing exclusive Japanese titles and/or North America. There are currently 43 titles listed under the "Import" genre, most of which were released during the campaign.

Maps Virtual Console



Wii

Library history

Some of the first Virtual Console games were released to the Wii Shop Channel on November 19, 2006, along with the launch of the Wii.

While the gameplay remains unchanged for all the classic titles offered for Virtual Console, Nintendo has stated that some games can be enhanced with sharper graphics or better frame rates. The fact is, however, many games suffer from drops in the frame level or have no graphical interference present in the original, and many PAL SNES games run with significantly reduced limits compared to original cartridge releases. As with disc-based games, the Virtual Console service is region-locked - that is, different versions of games are available for different regions, and game availability may vary from region to region.

Nintendo has stated that the Wii Shop Channel will not be used exclusively for retro games, and WiiWare games have appeared in North America on May 12, 2008. The original game is available through the WiiWare section of the Wii Shop Channel, as opposed to via the Virtual Console.

Satoru Iwata stated in a speech on March 23, 2006, that Nintendo, Sega, and Hudson Soft teamed up to bring the "best" game series to the Wii. At E3 2006, Hudson also said it would bring more than 100 titles to the Wii Virtual Console. In addition, Hudson mentioned that his lawyers are trying to get licenses for games from companies that are now dead. Nintendo announced MSX compatibility on September 19, 2006, announcing on February 23, 2007 that the titles of MSX Eggy and Aleste will be released in Japan. In February 2007, a heading for the Neo Geo AES game was added to the Japanese Virtual Console page, and in September of the same year the game for the system appeared on the upcoming release list, priced at 900 points each. Also in September Hudson announced that games made for the TurboGrafx-CD format will also join the Virtual Console starting in October 2007, with five titles to be released for the remainder of 2007 and ten titles for 2008, each at a price of 800 points.

On June 1, 2007, Nintendo of America issued a press release announcing the upcoming release of the 100th Virtual Console title, which is Zelda II: The Adventure of Link . In this news release, Nintendo stated that over 4.7 million games of the Virtual Console have been downloaded, at a rate of over 1,000 titles per hour.

Neo Geo AES's support was added on September 18, 2007 to the Japanese Maya Console, becoming the first addition to the console list since TurboGrafx-16 was added two days after the US launch.

On October 9, 2007, Nintendo announced that 7.8 million Virtual Console titles were downloaded, and by December 2007, this number reached ten million.

Games from some new old consoles added during 2008: Master System on February 26, 2008 for Japanese Virtual Console; Commodore 64 support was added on March 28, 2008 for the European Virtual Console. and MSX support was added on May 27, 2008 to the Japanese Virtual Console.

On February 23, 2009, the first 3 Commodore 64 titles ( Karate International , The Last Ninja and Pitstop II ) were added to the North American Virtual Console for the first time.

On March 25, 2009, along with Nintendo's Keynote Speech at the Game Developers Conference, Nintendo launched the 'Virtual Console Arcade', launching with four titles, Mappy , > Star Strength and Gaplus .

On February 4, 2011, Sega announced that the Virtual Console release of Puyo Puyo, released in Japan in Spring 2011, is the first Virtual Console to feature Wi-Fi support for online multiplayer.

The Wii Shop Channel has a function to allow games to be updated. It has been used four times so far to update Military Insanity , Star Fox 64/Lylat Wars , Kirby 64: The Crystal Shards (in North America and Europe), and Mario Kart 64 (in Europe and Australia). Some NES and SNES games released before March 30, 2007 have also received updates in Europe and Australia to fix previous issues with Wii component cables. This update is free for those who have downloaded previous versions of the game.

Several years later, some games have been removed from the service because their licenses expire, ie R-Type and Teenage Mutant Ninja Turtles , among others. The third Donkey Kong Country The SNES game produced by Rare is unconsciously withdrawn. Because Nintendo retains the rights to these games, the reason for their removal remains unknown, but has since been released on Wii U eShop and also added back to the Wii Shop Channel as well. Sonic the Hedgehog and its sequel Sonic the Hedgehog 2 were removed in Japan in 2012. While the game returned to the Wii Shop Channel in 2013, they were removed again on October 30, 2015 on the Japanese Wii Shop Channel and Xbox Live Arcade in the region while the Classic 3D version which is paired by M2 is still available on Nintendo 3DS for download via eShop 3DS. However, North America and Europe still have both games available for download on the Wii Shop Channel and Xbox Live Arcade. In the meantime, and other deleted titles can not be found or purchased from the Store Channels, they are still available to those who have purchased them before they are removed. These users can still re-download them on their Wii console and even transfer it to a Wii U system using the "system transfer" tool. Each Wii Virtual Console title can be transferred to Wii U and played via Wii Mode .

Control

Virtual Console games can be played using different controllers. The Wii Remote itself (enabled on its side) can be used for NES, Master System, TurboGrafx-16, and some Mega Drive/Genesis and Neo Geo AES games. The original and pro version of the Classic Controller (sold separately from the console) can be used for all Virtual Console games. The GameCube controllers can also be used for all games in the Virtual Console, except for some TurboGrafx-16 multiplayer games that use GameCube controllers for the fifth player. As a result, wireless GameCube controllers (WaveBird) have increased in popularity.

All games The Virtual Console has buttons mapped to each button on the controller, however, under certain circumstances the user can use X and Y instead of A and B, if the original controller does not have X and Y keys (eg SEN). In certain titles, such as the Nintendo 64 game, there may be special controls tailored to the Classic Controller or the GameCube Controller. However, the Nintendo 64 that initially provided force feedback through Nintendo 64's Rumble Pak device, was not supported by the default "Rumble" feature of the GameCube controller.

But key mapping has been the cause of problems and concerns. Key mapping is rigid and can not be adjusted. Because of this, many games are hard to play. All Neo Geo AES fight games have very awkward control schemes and annoyances when changed to GameCube controllers. Nintendo has acknowledged this problem but has not attempted to fix it on the Wii. Currently, all Wii U Virtual Console games support customizable button mapping.

With the release of Bomberman '93 , it was revealed that TurboGrafx-16 game can support full five player games. Since one Wii can only have four Wii Remotes and four GameCube controllers connected simultaneously, a combination of both is required for five player games. The same problem is found in 5-8 players Commodore 64 games as well. Because Wii U does not have GameCube controller port, only up to four player games can be played on the system.

a Classic Controller NES, SNES Classic Edition Controller and SNES Classic SNES Controller Nintendo Club has at least partial functionality with all Wii releases Virtual Console, but may require remapping buttons to accommodate the lack of buttons.

MSX games also support USB keyboards, because the original system displays their input. However, Commodore 64 uses a "virtual" pop-up keyboard, which can be switched on and off by pressing the "1" button on the Wii Remote, and is only used to set the game and not for input during the game.

Title

Storage

Games downloaded from the Virtual Console library can be stored in Wii 512 MB flash memory.

The Wii system software version 2.0 and later allows the game Virtual Console and WiiWare to be moved from the internal memory of the console to the removable SD card and then back to the same console. Wii Menu 4.0 adds a new menu to run channels from the supplied SD card, there is enough free space to store a copy of the channel in the internal memory. If the console runs out of memory, the SD menu will offer to move the other channel to the SD card.

Virtual Game Consoles are locked on the Wii where they are purchased - they can not be transferred to other Wii via SD card, although it is possible to buy games on the Wii Shop Channel and send them as gifts to people on their Wii Friends list. This procedure does not work across regions and it has been reported that purchased titles can not be sent to users from other countries, even if they are in the same region. If the Wii is broken and the Virtual Console game can not be played again, Nintendo will provide support (if the serial number or console email name can be provided). Also, if Wii owners transfer all data on their console to Wii U, the ability to download these titles from the Wii Shop Channel, along with all data stored on the Wii today, is transferred.

Game store and save data

Game storage is fully and intact in the Virtual Console for all games that originally have storage features on the card. The saved games will be saved to the Wii Internal Memory and function exactly as the original cartridge did. A game that in its original cartridge form has no form of storage feature will not have a save game feature in the Virtual Console (although depending on the original system, it may have a suspend feature as described below).

Most first-party N64 games use internal cartridge memory to store game data and thus will be stored correctly in the Virtual Console. Some of the first party and almost all other N64 game cartridges use the extra memory capabilities of the N64 Controller Pak. Saving data to the Pak Controller is not supported by the Virtual Console, so for games using this feature, the storage feature will not work properly in the Virtual Console.

An extreme example is that Mario Kart 64 is using internal cartridge memory to progress and store game data. As a result, all progress is stored correctly (as it is saved to the cartridge itself) but one of the features in Mario Kart 64 (saving ghosts for races at a later date) will not work because certain features are used Pak Controller, and the option to copy data to the Controller Sir will not work in the game.

Delay play

Like other emulation software, the Wii Virtual Console allows users to suspend game play anytime. To do this, users simply return to the Wii main menu of the game. The two exceptions to this are N64 and Neo Geo AES, titles that do not support this feature. N64 will allow playback to be stopped by going back to the Wii Menu but will require people to start from the title screen to continue playing. Note that suspending the game allows the player to pause the game indefinitely but not serve as a "save state" in that case, after the game resumes, the user will be able to stop playing again (overwrite the delay point) but will not be able to return to a previously suspended state.

The suspend feature will not be available if the user resets the Wii with a reset button on the front of the console during game play. Furthermore, if the Wii loses power during game play, there will be no more delays, nor will there be any way to restart from a previous suspend state. However there are some exceptions. The arcade game released by Bandai Namco displays an updated menu and when it is reset during play, the save status will be saved before the console is reset.

South Korea releases

There are 10 titles total NES, Super NES, and Nintendo 64 games available at launch in Virtual Console for South Korea. Store updates are not regular on Tuesday. There are 40 titles available. Depending on the game, they can be played in Japanese or English. Super Mario World is the only game that can be purchased in both languages. Companies that currently support by publishing games are Bandai Namco Entertainment, Hudson Soft, Irem, Konami, Nintendo, Taito, and Windysoft.

Taiwan and Hong Kong release

Since Nintendo of Taiwan and Nintendo of Hong Kong have never offered a Chinese version of the Wii console in Hong Kong or Taiwan, they have released the Japanese Wii in the region and with hardware extensions, the Japanese Virtual Console is also available for customers in Taiwan and Hong Kong and like other regions can purchase Japanese Nintendo Points cards at certain retailers.

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Nintendo 3DS

Library history

On June 6, 2011, Nintendo launched the Virtual Console service for Nintendo 3DS on Nintendo eShop. Games released for this service include titles for Game Boy, Game Boy Color, NES, Super NES (New Nintendo 3DS only), Game Gear, and TurboGrafx-16 games (available in Japan only). There are also special features available when playing Virtual Console games, such as viewing classic Game Boy titles with traditional green screens or viewing them on an emulated border.

A separate but related set of games is 3D Classics, which is a remake of the classic title that utilizes 3D stereoscopic Nintendo 3DS capabilities.

When asked whether the Virtual Boy game will be available for download at the Virtual Console for Nintendo 3DS, Nintendo of America President Reggie Fils-AimÃÆ'Â © told Kotaku that she can not answer, because she is unfamiliar with the platform.

"As a consumer, I have experience with every Nintendo platform and, I think every accessory, including Superscope, with the exception of Virtual Boy... so it's hard for me to articulate a point of view back to our parent company [in Japan] why we should have Virtual Boy store "

The author of the work, Stephen Totilo from Kotaku, asked readers to "argue for the Virtual Boy store on Nintendo 3DS, if you can."

In response to a price reduction on Nintendo 3DS hardware in August 2011, Nintendo announced plans to provide early adopters of a number of Virtual Console release systems in recognition of their support. Owners of systems that go into Nintendo eShop at certain times in their home market become "Nintendo 3DS Ambassadors". In September 2011, ten NES titles were available through Virtual Console to the Ambassadors at no cost prior to their general release; games including marquee titles like Super Mario Bros. and The Legend of Zelda . They are released to the general public for purchase later on, with additional features such as multiplayer simultaneous across multiple systems; The ambassador accepts new features as a free software update. On December 16, 2011, the Ambassadors received access to ten Game Boy Advance titles, also at no cost, which were not scheduled to be released to non-Ambassadors. Unlike other Virtual Console brand releases, GBA games are not emulated, but run directly on the ARM7TDMI processor core; The "AGB_FIRM" kernel run on another CPU is responsible for emulating Game Pak, applying video filters, and allowing customized brightness or game stops without manually rebooting the 3DS. Many types of storage supported by AGB_FIRM (many of which have been found in September 2017, after injection to be convenient and accessible to most dedicated firmware users) are not used in ten official GBA releases, but can be used by games that are unofficially " injected "into the title of GBA VC.

On February 1st, 2012, Punch-Out !! the first non-ambassador NES game was released in the Virtual Console service. Since then, other NES games that are not part of the ambassador program are released including third party games by Capcom, Konami, and Tecmo as; Mega Man, Castlevania, and Ninja Gaiden. Furthermore, two imported NES titles were added in North America and Europe; Summer Carnival '92 Recca and The Mysterious Murasame Castle in 2013 and 2014 respectively. Starting January 2017, Game Boy Advance games have not been released to non-Ambassadors on the Nintendo 3DS.

Game TurboGrafx-16/PC Engine added to service in Japan starting with Gradius and China Warrior on December 25, 2013 in Japan. R-Type and Alien Crush were added several months later in February, the following year. Until now, no new TG-16 games have been added to the Virtual Console service.

On November 12, 2015, it was announced that during Nintendo Direct's Poky and Mon Red, and Pokémon mon Yellow, will be released on Virtual Console service on February 27, 2016 to celebrate the 20th anniversary of this series. The game will feature Local Play for PokÃÆ' Â © mon and battle trade, replacing the game link cable because Nintendo 3DS has a wireless connection, but the Game Boy Printer feature in Pokémon mon Yellow, like other titles in the Virtual Console , still can not be used on Nintendo 3DS.

On March 4, 2016, during Nintendo Direct, Nintendo announced the addition of SNES games to Virtual Console for the New Nintendo 3DS. Take advantage of its upgraded hardware in the New 3DS, game support "Perfect Pixel Mode", which allows these games to be played at the resolution and aspect ratio of the original. The SNES game is not supported on the original Nintendo 3DS model or Nintendo 2DS.

Title

Storage

The Virtual Console game is stored on the SD card and can be accessed through the Nintendo 3DS home menu.

Game store and save data

The storage features for the Nintendo 3DS Virtual console service are similar to the Wii. However, unlike the Wii, the game can store a single "restore point" that can be used as much as the player wants but is replaced and overwritten if the player creates another.

South Korea releases

Before the Nintendo 3DS Virtual Console was officially launched entirely in South Korea, the Nintendo 3DS Super Mario Bros. New Year bundle. the 30th comes with a pre-installed version of the pre-installed Super Mario Bros. Virtual Console. The full launch includes six games with three for NES and three of them for Game Boy.

Taiwan and Hong Kong Liberation

Nintendo of Hong Kong launched the Virtual Console in Taiwan and Hong Kong for the first time in the Nintendo 3DS/Nintendo 3DS XL system in Chinese, their first release being the Japanese version of PokÃÆ' © mon Red , Poké  © mon Blue and Poky  © mon Yellow and Poké  © mon Yellow for the Game Boy on the same day as the Japanese release on February 27, 2016. The Pure White Nintendo 3DS released in Taiwan & amp; Hong Kong uses Japanese area firmware but all online features are blocked so Nintendo eShop Japan can not be used and also the Japanese Virtual Console can not be used.

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Wii U

Library history

In January 2013, Nintendo announced the original version of Virtual Console, which will launch for Wii U on April 26, 2013 in North America and April 27, 2013 in the UK. The initial release comes from the NES and Super NES libraries, with Game Boy Advance titles available from April 3, 2014, with Nintendo 64 and Nintendo DS being added starting April 1, 2015.

In the July 2011 interview, Nintendo Amber McCollum stated that the selected GameCube title will be available for download on the Wii U console via Nintendo eShop Wii U itself. However, since January 2017, no titles are available, and Nintendo has not announced any further plans to add GameCube games to the service.

The Wii U Virtual Console title includes the option to use Off-TV Play on Wii U GamePad and Miiverse integration. Users with a Wii Virtual Console version of a game will be able to get the Wii U Virtual Console version of the game at a discount. Nintendo also announced several individual games will be released before the full launch of Virtual Console as part of a special promotion celebrating the 30th anniversary of the Famicom launch. The existing Wii Virtual Console game can be accessed via Wii Mode . The UK Virtual Console Service offers various game versions from North America and Japan, in lieu of the slower PAL version. On December 25, 2013, TurboGrafx-16/PC Engine and MSX titles are added to services in Japan. In January 2014, Nintendo announced the Nintendo DS game for the Wii U Virtual Console. In June 2014, the Nintendo DS game Dr. Brain Training Kawashima: How Long is Your Brain? released in Wii U Virtual Console in Japan and PAL area. In early April 2015, as soon as Nintendo Direct announced it, Nintendo DS and Nintendo 64 games were added to the Wii U Virtual Console on April 1, 2015 after Nintendo Direct. On June 14, 2015, prior to the presentation of E3 Nintendo; Mothers were released worldwide and for the first time in North America and Europe on Virtual Console services, under the title "EarthBound Beginnings". It was previously to be released in North America back in 1990, but was canceled because Super NES was already on its way, causing Nintendo to continue. The game has been fully translated in English. On July 14, 2016, TurboGrafx-16 support was finally added to the North American Virtual Console, launched with three games; Bonk Adventure, New Adventure Island, and Type-R. Anyone who has downloaded via the Wii Shop Channel on Wii or Wii Mode will get the discount, between $ 2.99-3.99. TurboGrafx-16 support was added to the European Virtual Console, just two weeks later on June 28, 2016.

Control

a The Wii Remote is compatible with SNES and GBA releases, but may require remission of the button to accommodate the lack of buttons. NES Classic Controller, SNES Classic Edition Controller and SNES Classic Controller The Nintendo Club has at least partial functionality with the NES Classic Controller, all Wii U releases Virtual Console except DS games, but may require remapping buttons to accommodate the lack of buttons.

Title

Storage

Virtual Console games are stored either in Wii U flash storage (8GB or 32GB) or can be stored on a USB flash drive or external hard drive.

Game store and save data

The storage feature for the Wii U Virtual console service is similar to Wii but unlike the Wii, the game can store a single "restore point" that can be used as much as the player wants but is replaced and overwritten if the player creates another. Game storage from the Wii Virtual Console game can not be transferred to the Wii U version because it is based on different versions.

Nintendo Switch Isn't Getting Virtual Console
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Nintendo Switch

Switches will not use the "Virtual Console" banner for these games, though they will still release their old games through other means. Some of these will be available as a free offer for customers of Switch Online services, while others will be available through Switch's eShop.

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Third party support

Unnamed Nintendo employees have reportedly speculated that licensing issues would be a major factor in determining whether a game is available for Virtual Console, giving example GoldenEye 007 and Tetris as possible games too expensive to license for the Virtual Console. Tecmo has announced its plan to "aggressively" support Virtual Console by re-releasing classic games. Although Tecmo did not mention the title to be released, the company is responsible for many classics, such as Ninja Gaiden , Rygar , and Tecmo Bowl . Tecmo is the first third-party game developer to release games on the Virtual Console ( Solomon Key for NES). Since then, Capcom and Konami, among others, have also released titles. In 2015, Sega released Sonic Advance, the first title for Sonic for Wii U Virtual Console, but so far, only in Japan. It is unknown if this game will be released in North America and Europe.

Matt Casamassina of IGN reports that Rare's absence from Nintendo's characters, such as Banjo-Kazooie and Perfect Dark , will not be available for purchase due to Microsoft's acquisition of Rare; some of these titles have been released for Xbox Live Arcade, as well as on Xbox One via Rare Replay compilation. SNK has announced its intention to release the series Samurai Shodown and some other games to the Virtual Console that have brought Neo Geo AES to the list of available consoles. Midway also plans to bring the classic Mortal Kombat game to the Virtual Console, but then sells the franchise to Warner Bros.. Interactive Entertainment when it filed for bankruptcy in 2009. Warner Bros has not stated whether it will release Mortal Kombat games to the Virtual Console. However, it was stated by Ed Boon (co-creator of Mortal Kombat) on his Twitter account that the SNES Mortal Kombat game has a "0.0" possibility.

Nintendo Says That The Virtual Console Will Not Be On The Switch ...
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Difference from original game

Nintendo has stated that the Virtual Console release will be faithful to the original game, eliminating the possibility of improved graphics, customizable controls, or adding online multiplayer features. However, for various reasons, the gaming experience is not always synonymous with the original.

Peripherals

Some Nintendo 64 games offer optional features requiring peripheral hardware, such as Rumble Pak for force feedback and Mr. Controller for additional data storage. Because this peripheral is not imitated or simulated in the Wii Virtual Console, the game is played in Virtual Console like the one on Nintendo 64 with no peripherals installed. Specifically, Mario Kart 64 can not save "Ghost Data" because there is no Available Pak Controllers, Cruis'n USA still allows storing game data but the data can not be copied to Controller Sir. Wave Race 64 still has the ability to save progress but like Cruis'n USA copy capabilities that allow data to be copied to Pak Controller unusable. Similarly, both Mario Golf and Mario Tennis games can not use Pak Transfer to copy data to or from real Game Boy Color or Virtual 3DS Console running their respective game companions.

Three Famicom games - Excitebike , Mach Rider and Wrecking Crew - include the ability to store the player's designed levels through the Famicom Data Recorder. Since these devices were never released outside of Japan, NES versions of these games do not support this storage feature. Nevertheless, all three games already have features implemented in their Virtual Console releases for Wii and Wii U, which allow players to store program data to system memory or SD card; However, these features are missing in the Virtual Console Mach Rider and Wrecking Crew releases for Nintendo 3DS, although 3D Classics 3D Excitebike releases do not retain this feature is not a Virtual Console release.

The N64 Game Poké Mon Snap allows players to take their Paks games to dedicated kiosks inside the store to print photo stickers in their games; the Virtual Console version emulates this by letting players post photos to the Wii Message Board once per day but this is removed from the Wii U version. Also, the Virtual Console version of The Legend of Zelda: Link's Awakening DX (Game Boy Color) and Super Mario Bros. The Game Boy Color on Nintendo 3DS can not print photos from any of the games, as this requires the Game Boy Printer device to be installed in both games and any features requiring the use of the Game Boy Color Infared port can not be used because 3DS uses infared technology is different from Game Boy Color.

The original version of NES StarTropics was sent with a piece of paper, resembling parchment, which is an integral part of the progress of the game storyline. At one point in the game, players are instructed to dip the paper into the water, revealing the code required to proceed. The Virtual Console Release of this game works around the absence of this physical item by simulating it in the in-game manual by allowing players to simply click a button to unlock the code.

For the Wii U Virtual Console release Duck Hunt , the Wii Remote is used to replace the NES Zapper. During play, cross-hair is used to shoot ducks, but cross-hair can be turned off. Another re-release of NES Zapper games follows. On the original NES hardware, the screen will blink every time the NES Zapper trigger is pulled. Since most modern TVs can not support the NES Zapper, only CRT TVs made before the early 2000s worked with the original version of NES Duck Hunt . This also means NES emulation requires additional encoding to support Remote Wii pointing feature.

During April 1, 2015, Nintendo Direct, it was announced that Nintendo 64 games on Wii U will feature Rumble Pak support that is not available on the Wii Virtual Console version, as well as the original manual, but support for Pak Transfer and Pak Controller features remains unavailable.

Controller

Some reviewers have reported that game play is different because of different controllers. For example, Super Mario World is often cited as being harder to play because of the GameCube button control mapping. The Classic Controller has a button layout much like the Super NES controller, and an adapter has been released that allows players to install the actual Super NES controller onto one of the Wii GameCube controller ports. Similarly, most N64 Virtual Console games have mapped Z buttons to the L, ZL and ZR keys and C buttons to the right analog stick on the Classic Controller, which some reviewers describe as awkward. In addition, the left-handed analog stick mapping for the N64 Virtual Console game does not use the full range of sticks, and instead uses a range of about 67%, possibly due to differences in the design of the N64 controller controller and the GameCube style analog stick. It has been noted to provide a very different sensitivity when compared to the original N64 mapping.

The Game Boy's Game Boy and Game Boy's Flash Game Release game on Nintendo 3DS gives players the option to play games as they appear on their original hardware. By holding the key combination when launching the game, 3DS presents the game in its original resolution rather than increasing it to fit the screen height, making it appear smaller but sharper. Game Game Gear can also be played in native resolution by changing the display settings on the touch screen menu. Game Boy Monochrome Game can be displayed in "black and white" and "black and dark green" color palette, can be changed during game play.

Content

While almost all Virtual Console games play identical to the original version, some games have been changed cosmetically to address licensing and copyright issues. Tecmo Bowl (NES) originally included the names of original soccer players licensed from the NFL Players Association, but since the game's release, Electronic Arts gained exclusive rights to the license; consequently, the names are removed from the Virtual Console version, with only the player numbers being displayed. Similarly, Wave Race 64 - featuring the Kawasaki logo on the title screen, jetskis and advertising banners - has removed the logo from the title screen and jetskis, and banners replaced with Wii and Nintendo DS banners due to licensing issues with Kawasaki. The Mega Drive/Genesis Game The Revenge of Shinobi originally featured Spider-Man as the boss character, but as the license for the character was over, the 2009 release for Virtual Console eliminated Marvel's copyright notices and the character changes to pink , but retain all Spider-Man behavior and patterns. The virtual console release StarTropics (NES) changed the name of a weapon from "Yo-Yo Island" to "Star Island", as Yo-Yo is a trademarked term in Canada.

Other games also experience a small graphical difference from the original version; most of these changes (as well as some others) are done because Nintendo is more cautious about epilepsy, as many games during that time use high color patterns that cover the screen. F-Zero (SNES) eliminates the dimming of the song when the player walks over the edge of the track, and the Nintendo 64 game creates polygons at a higher resolution than in their original hardware (although sprite and text appear yellow and pixelated by comparison). In Zelda II: Link Adventure , the screen turns red when the player loses his life, while the original uses flash quick screens (Nintendo has not used such effects since Denny's Senshi Porygon incident in 1997).

The Wii U Release of the Virtual Console of the The Legend of Zelda (NES) uses the latest version featured in the 2003 Collel's Collateral's Edition compilation for GameCube. Although this game is identical to the original in 1986, this release includes a storage screen of the Famicom Disk System version, as well as translation translation from the introductory screen.

The Wii U Virtual Console release of the NES game seems to have been anti-aliased, so some characters appear more rounded or opaque than the original releases, Wii, and 3DS Virtual Console. The Game Boy Advance Wii U game has the same subtle graphics, but give players the option to enable or disable this effect.

One significant difference in the game occurs in Kid Icarus (NES), whose password system is changed to disable certain custom passwords that give special characters power or large amounts of money, while also allowing new passwords for found. Many players do not like this change, and the release of Metroid , which uses a similar password system, retains its original behavior. Similarly, Mario Golf originally had a code to enable password input for special tournaments, but this feature was removed for Virtual Console.

The title Donkey Kong: Original Edition is available through promotions on Wii and 3DS Virtual Consoles, then purchased on PAL Nintendo 3DS eShop. This game is a modified version of the NES release of Donkey Kong to be more similar to the arcade version, and was originally featured as a mini-game on Donkey Kong 64 . Both the NES and Original Edition versions are available on PAL Nintendo 3DS eShop. Although never actually released on NES, this game is treated as the NES title but only lists "Never Released" in place of the original release year.

Game Wii U Game Boy Advance does not support multiplayer mode, Game Boy Player rumble feature, Sleep mode, or GameCube connectivity. Similarly, the Nintendo DS games available in Virtual Console are identical to the original release, complete with Nintendo Wi-Fi Connection settings screen; however, since wireless features are not emulated, attempting to use local online playback or wireless multiplayer features (such as in Mario Kart DS ) will not work, especially since the original service has been stopped about eleven months before the Virtual Console debut.

Wii U Virtual Console re-releases Super Mario Advance 4: Super Mario Bros 3 shows all levels of the World-e part of the game that opens automatically, including levels released only in Japan. This is done by a modified version of the game, where the levels are in the game data and opened automatically. In the original game, the level is opened using a card that can be purchased at various stores, which has a dot code on them that contains level data, and when scanned by Nintendo e-Reader device, saves the level to game storage data for future use without a card. Although the original game can only contain 32 levels at a given time, the Virtual Console version has 38 levels, which includes every level of e-Reader card ever released.

Wii U Virtual Console re-releases Animal Crossing: Wild World removes the requirement to ask someone to visit your city and buy items from the Tom Nook store to upgrade to Nookingtons.

Game Boy Game & amp; Game Boy The Color Game in the 3DS Virtual Console does not support multiplayer mode or Game Boy Color Infrared link feature (except for Pokémon  © mon Red , Blue , Yellow , Gold , Silver , and Crystals ). Game Boy Color games also do not support the Printer Game Boy feature, and N64 Connectivity. NES Games also does not support Famicom in-game data recording features such as Mach Rider and Wrecking Crew .

Your Perfect E3: Switch Virtual Console Reveal, Smash Bros. Switch ...
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Language

Some games originally released only in Japan have been translated and released in other regions of the Virtual Console. Sin and Punishment (N64), which has never been released in English but features English voice acting, released on the Virtual Console in North America and PAL; all menu commands and text in a particular game (all originally written in Japanese) are translated into English, but this game retains the Japanese title and subtitle of its dialogue. The Mysterious Murasame Castle (NES), and Summer Carnival '92: Recca (NES), which has never been released in English, was released in English on the Nintendo 3DS Virtual Console in 2014. At least one game is fully translated, Monster World IV for Mega Drive/Genesis is fully translated into English for the PAL region in North America and Europe.

All Nintendo Switch Virtual Console Startups - YouTube
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Criticism

Wired ' Chris Kohler protests the differences between American and Japanese libraries, both in quantity and quality. The difference between the two libraries became minimal at one point, prompting him to change his position, only to change it back when the North American release began to slow down. In addition, Kohler also criticized the overall release strategy, with some games at the beginning and two or three each week. Prices have also been criticized for being too high, especially for NES games, given the price of many games available as they are used and manufacturing and distribution costs close to zero.

The Nintendo Switch Virtual Console Dream Is Officially Dead
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PAL issues

With the launch of the Wii in the region using PAL television systems, it has become clear that in many cases, games provided for Virtual Console run in 50 Hz mode and in their original unoptimized state. The unoptimized PAL game runs about 17% slower than its original speed at 60 Hz and has a border covering the top and bottom of the screen. Setting the Wii console to 60 Hz mode does not force the 50 Hz game to 60 Hz mode (as is possible on the modified PAL emulator and console).

All currently released Nintendo 64 games are partially optimized for PAL, resulting in full-screen games (though still running within 50 Hz and locked at slower gameplay speeds). This optimization does not apply to original cartridge versions of Super Mario 64 , Wave Race 64 or Mario Kart 64 , making the Virtual Console version excel at that.

In addition, some Super NES games are also partially optimized with reduced borders but still maintain a slower run speed than the original PAL releases ( Super Mario World, Super Probotector and Street Fighter II ).

Some of the selected games have been optimized in the original release to start with, and thus as fast as their 60 Hz counterparts this time (the most obvious example is Donkey Kong Country and Donkey Kong Country 2: Quest Diddy Kong ).

Game TurboGrafx-16 is the only Virtual Console game that actually runs on a 60A Hz system on PAL Wii; this is because game data is never modified for release in the PAL region, the original hardware itself is converting to a 50 Hz signal.

One example of poor PAL conversion is seen in the release of Virtual Console Sonic the Hedgehog , which maintains the framerate, music and limits slower than the original version of PAL Mega Drive, despite the fact that GameCube Sonic Mega Collection allows PAL users to select the version of the game they want to play.

During the "Hanabi Festival" campaign of Nintendo, certain titles that were never released in Europe were added to the Wii Virtual Console. Some of these games, Japanese titles such as Super Mario Bros: The Lost Levels, run only in 60Ã, Hz, so keep the original speed and gameplay. Small reminders are displayed when previewing the game channel.

Interestingly, Hanabi games can actually be played in PAL60 (480i) and 480p modes. This makes this release look significantly better on progressive screens such as LCD TVs. Fast-moving sprites in NES and SNES games generally create a number of significant interlacing artifacts on such displays that are completed by the 480p option. However the Hanabi Mega Drive title still runs at 50 Hz with the usual PAL conversion problem, though it has not been released on PAL.

Initially, some PAL Virtual Console games will not display properly on high-definition television when connected via the main component. However, starting with an update on April 13, 2007, certain newly added games, such as Punch-Out !! , supporting "Wii Component Cable Interlace Mode". This is a temporary fix for issues with various Virtual Console games that are played via component cables on an HDTV.

The PAL versions of all Classic 3D games on Nintendo 3DS except Xevious and TwinBee run much more smoothly at 60Ã, Hz unlike the Wii's Virtual Console version which runs only on 50Ã, Hz, especially since the fact the 3DS version is a semi-modified port of the original version of NES and their arcade. The Ambassador version and full release of the NES game on 3DS also runs at 60 Hz, but the NES game on Wii U eShop re-runs the version of PAL 50Ã, Hz.

When the Nintendo 64 games were released on the Wii U Virtual Console, they ran on 50 Hz again. Super Mario 64 runs at 60 Hz, but Donkey Kong 64 runs only at 50 Hz.

My Wii virtual console games 2012 (update video) - YouTube
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References


Sorry Switch owners, no Virtual Console is coming - TechSpot
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External links

  • Nintendo - Nintendo of America Official Website

Source of the article : Wikipedia

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